Isart Digital Montréal: School Projects



E-ro

  • As the only programmer of E-Ro, I developed the game using the Unity engine and coded it in C#.
  • Additionally, I designed the tutorial level and resolved various bug issues throughout the main course of the game.
  • This project was created as my graduation project for my third year of study, and it was a collaborative effort involving colleagues from the game art promotion and game design.


Nawa the sands blossom

  • During my internship, I contributed to the creation of new ingredients for the protagonist to manipulate.
  • I also assisted in placing some of these ingredients in the second level, considering the pacing and difficulty of the game.