
Isart Digital Montréal: School Projects
E-ro
- As the only programmer of E-Ro, I developed the game using the Unity engine and coded it in C#.
- Additionally, I designed the tutorial level and resolved various bug issues throughout the main course of the game.
- This project was created as my graduation project for my third year of study, and it was a collaborative effort involving colleagues from the game art promotion and game design.
Nawa the sands blossom
- During my internship, I contributed to the creation of new ingredients for the protagonist to manipulate.
- I also assisted in placing some of these ingredients in the second level, considering the pacing and difficulty of the game.