Personal Projects



Shattered Rain

  • The project was created using Unreal Engine 5, utilizing blueprints and assets from the marketplace. It is set in a fantasy world inspired by the 1920s, where cars, mafia, elves, and orcs coexist. The player assumes the role of Rekh-hai, a police officer striving to eradicate the illicit magic trade.
  • The game is a blend of third-person shooter and fantasy role-playing elements, allowing players to alternate between firearms and magic.
  • Is this project as training for game logic, level design (including cover placement), and camera, controls, and character (3C) implementation. »


Running Out

  • Developed on Unreal Engine 5, the game puts the player in control of Thomas for three days. Thomas must attend to his basic needs, such as hunger and sleep, while investigating the unsettling events unfolding within the family home.
  • This horror game incorporates time management mechanics, where each family member follows their own agenda each day, which can be disrupted by the player’s actions. Additionally, a more systemic evil force can dynamically impact the game experience.
  • Through this project, I focused on honing my AI logic skills and refining my game design abilities. »


Fur Friend

  • Created using Unity and programmed in C#, the game follows a Tamagotchi-inspired design.
  • I collaborated with an artist friend, Marie Beghelli, to provide customers with a more personalized pet experience by offering various color options while maintaining the same base design.
  • This project served as a learning experience for me to improve my skills in creating and testing mobile games.