
Assassin’s Creed: Wrath of the druids
Quest Design : Foothold In Connacht
- I’ve asked the level designer to provide a ground-up experience with elements of parkour in relatively low-risk situations, allowing players to appreciate the scenic view.
- After opening the gates, I incorporated a battle sequence within the fort. I utilized visual scripting to ensure a sufficient respawn of enemies in case the player progresses too swiftly.
- Additionally, I employed visual scripting to manage the AI of both allies and enemies, creating an engaging and immersive combat atmosphere.
Quest Design : Potion Of Blood
- To ensure Ciara delivers a substantial amount of information, I designed a quick sequence where players must locate and follow druidic stones, allowing for an extended ride to facilitate dialogue.
- The Order of Ancient Clues system was a separate system from the quest, but I was tasked with introducing it and using this quest as a tutorial.
- Despite Rathroghan not being historically recognized as a city, the world team and I decided to create a more climb-friendly and intriguing location for the assassination. »
Quest Design: Into The Fog
- In this quest, I was given the task of introducing an Irish mythic beast, and I chose the púca, a shapeshifting creature.
- To capture the essence of dark druids, I created a brief sequence with a sinister atmosphere. It leads to a confrontation with the púca within the forest, accompanied by hallucination shadows along the way.
- Since the player has the ability to climb anywhere, I utilized visual scripting to secure the smooth progression of the entire sequence and to prevent any issues with the púca’s movement, ensuring the player cannot catch up with it. »